Saga of Sets
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The Sets that make the game
RaNd0m, a reveiwer for the acclamed website pojo.com has ageed to let me post his articles, The Saga of Sets, on this site. It's basicly a quick look at each card in the givin set. This was done entirely by him, and all credit goes to him. These things take hours to do, so DONT PLAGERIZE! This is entended for personal use, so email him at rand0m_for_life@hotmail.com before you copy this on your site, board or what have you. Enjoy!

Base Set
Alakazam 1/102 – Alakazam was a great pokemon… and the power was amazing. It invented the damage swap deck, which made use of Chansey for swapping damage done to alakazam around the table, and then pokemon centering. It was VERY good when played right, and sometimes was even played without energy!

Blastoise 2/102 – Blastoise also was a great pokemon. It isn’t used as much today, but at the time, its power was the best in the game. Rain dance makes it where you can attach multiple water energies a turn. This was combined with Dewgong to make a very powerful force.

Chansey 3/102 – Wow, Chansey is STILL in use today. The reason is mainly because of its 120 hp, which makes it a huge pokemon. Now, Along with Metal Energies and Unown N, Chansey actually can do little damage to itself while packing a huge punch with double edge, something we never really thought possible back in base.

Charizard 4/102 – I almost didn’t mention this, but… I have to. Yes, this card has always been looked at for its “glory” or worth, but as a card is it really any good? Actually, it’s evolutions did well in this period, and Charizard could do some damage when needed. Was it played commonly? No, but it was played, and this period was when Charizard had the MOST play.

Clefairy 5/102 – This card wasn’t looked at here that well, and wasn’t too good. The reason I’m including it is because in Jungle, Clefable came out. Clefable is still in use today, and although Neo Genesis Clefairy is used more, this card has been used… a lot.

Gyarados 6/102 – Not used much at all, mainly due to its ugly evolution, Magikarp.

Hitmonchan 7/102 – THIS card was considered the fastest in the game at the time, and was played commonly. This along with Electabuzz formed a two-pokemon tag team called “Haymaker”, which revolutionized Pokemon as a whole.

Machamp 8/102 – Energy Removal prone, and just doesn’t cut it in standard, today or anytime.

Magneton 9/102 – Um… if you use this card, Ness would tell you to resign, right now. =/

Mewtwo 10/102 – Had its own deck for a while, called the mewtwo mulligan. Mainly you would play 4 Mewtwo, and 56 Psychic Energies… but gust of wind and energy removal took this deck out.

Nidoking 11/102 – I was one of the few people that played this card. It IS good, well was good. Toxic is unbelievable, and psychic wasn’t played during this era THAT much, unless it was a stall.

Ninetales 12/102 – Spike loves this guy. And it does own. Everyone looked at this vs. Charizard, and chose this. It’s a stage 1, not a stage 2. Ninetales with only a 1 retreat vs. a 3. And even better, its big attack does 80, and you discard 1. Charizard’s does 100; discard 2. I’ll choose the Ninetales, thank you very much.

Poliwrath 13/102 – Nice… but not used much. I don’t really know why, but maybe it was because he was too prone to energy removal, and his line was slow.

Raichu 14/102 – Everybody loved this guy, because of Pikachu! Honestly, it’s very good, but it wasn’t played because of that >_
Venusaur 15/102 – ClefairyDoll loves this guy… and for good reason. It was very good at the time, mainly because of how spontaneous it was! (I said spontaneous, not random ;x)

Zapdos 16/102 – Nope. Not good at all.

Beedrill 17/102 – Decent. The whole poison sting made a nice deck itself, and it was grass, meaning it could combo with Venusaur… with pokemon center. Um… pokemon center was REALLY good here, wasn’t it?

Dragonair 18/102 – Nice. Hyper Beam was energy intensive, but it was good. It was used a lot.

Dugtrio 19/102 – I never was a big fan, but it is an anti-electabuzz. Slash is good, earthquake isn’t.

Electabuzz 20/102 - !!!!!!!!! The card everybody knows and loves. Yes, that’d be electabuzz. The quickness of it just is marvelous, and the tag team with Hitmonchan was very fierce and hard to beat.

Electrode 21/102 – Well… this is interesting. A lot of people thought they had combos with Sneasel with this, and it never turned out. I wonder why… but it still was interesting. Although Energy Removal beat it BAD… it did power up some hard to power attacks.

Pidgeotto 22/102 – Mirror Move? Whirlwind? Sorry bud, but this is a big =/.

Arcanine 23/102 – Good card, used a lot still today. With metal energy can reduce to 70/10, just a bit better than Rocket’s Zapdos. Nice card.

Charmeleon 24/102 – Solid. Slash is nice, and flamethrower too.

Dewgong 25/102 – The raindance partner. Aurora beam solidly 0wnz, and Ice Beam is really good. A Nice Pokemon.

Dratini 26/102 – Well, the first “Dunsparce” pokemon… as we know it. The apocalypse will come on the day I hear, “Dude! Dratini for tech!”

Farfetch’d 27/102 – Well THIS was the scyther before scyther. Great card back in the day, and it isn’t really seen anymore now.

Growlithe 28/102 – Necessary for Arcanine, nothing more. =/

Haunter 29/102 – Well… at this point, if your playing this, your playing gastly, which means you lose. =/

Ivysaur 30/102 – Decent. Very decent. Solid evolution for Venusaur.

Jynx 31/102 – Was very popular… and I do miss it. It was a nice haymaker card before movie promo mewtwo came out.

Kadabra 32/102 – Well… it is very nice offensive wise. Recover is ok… but what I don’t get is why wizards put Kadabra in there, a huge offensive guy, and then evolve it to alakazam, a staller. =\

Kakuna 33/102 – HP is nice, but it isn’t the greatest pokemon in the world, however nice to evolve from.

Machoke 34/102 – I guess it’s decent, but I look at it and say “Kadabra 0wnz j00 bad!”

Magikarp 35/102 – Oh my gosh, the best card in the game! Seriously! 10 for C, which is game-breaking, and W for 10x damage counters. NOW THAT damage can pile up… ¬_¬

Magmar 36/102 – An offensive power. A decent card, but everyone knows Magikarp 0wnz it… bad. ¬_¬

Nidorino 37/102 – VERY nice. A nice promoter to nidoking.

Poliwhirl 38/102 – I don’t quite get his card… But it’s not good.

Porygon 39/102 – Well, they tried with this one. Interesting, yes. But I think it is more of a ruling hassle for wizards than a game-breaking card.

Raticate 40/102 – Nice. If it wasn’t for hitmonchan, this line would’ve been played a lot more often. My first real deck consisted of Raticate, Electabuzz, and Hitmonchan. Farfetch’d too! =P

Seel 41/102 – Nice HP, attack stinks, but hey! What can I say, it evolves to dewgong. ‘Nuff said.

Wartortle 42/102 – Decent pokemon, nice evolution to blastoise. Possibly even a color matcher with fighting.

Abra 43/102 – Ah, the commons begin! Abra is decent, but not an attacker.

Bulbasaur 44/102 – WHAT!?! A Pokemon that doesn’t involve luck like, at all? In fact, the entire line doesn’t involve luck, which means if you hate coinflips, play this line. ;)

Caterpie 45/102 – A lot like Abra… don’t bring it out front. =/

Charmander 46/102 – Solid basic… almost made Charizard good.

Diglett 47/102 – Fiesty. That’s really all that can be said…

Doduo 48/102 – Dodrio wasn’t even out yet! What was the point of this card? Well, forget that and play Farfetch’d.

Drowzee 49/102 – Don’t play this… it’s not good.

Gastly 50/102 – Well… this is a card you don’t talk about. If you’re a ghost fan, just hold out until fossil to get a nice ghost. ^_^

Koffing 51/102 – Nice card. Foul Gas just 0wnz bad… and it’s good in a “Cleaner”.

Machop 52/102 – A mini-hitmonchan that is very good. Can retreat quicker too.

Magnemite 53/102 – I HATE Magnemites, (Seriously! In the game Red or Blue, your trying to go get a Zapdos, and these things keep popping up! It left a mark on me…) but this one is ok. Possibly a TecH in a lightning deck… but just use electabuzz.

Metapod 54/102 – It’s ok, but like Kakuna, just evolve it. However you can’t as of yet, which means don’t play this line.

Nidoran Male 55/102 – Luck dependant, but a decent pokemon to lead up to nidoking.

Onix 56/102 – Man Onix, I feel for ya buddy. Nobody likes you until Genesis, and then right after Genesis comes out, people find out about Southern Islands Onix and abandon you! Man, life must be tough.

Pidgey 57/102 – I hope somebody got fired for this. =/

Pikachu 58/102 – Bad. Only reason it was played was because “I’m Pikachu, hug me!”

Poliwag 59/102 - … … … … … … … … ? Slow…………………………..

Ponyta 60/102 – Nice. Fire was weak at the time, and Ponyta helped it out, a lot.

Rattata 61/102 – By the time I figured out how to spell it, its time had come and gone due to the discovery of hitmonchan and machop.

Sandshrew 62/102 – Well… you can stall with it! But it’s a lot better as toilet paper, or a Kleenex.

Squirtle 63/102 – Bubble is nice. Withdraw has no purpose. Well, it is OK. However rocket Squirtle beats it out… bad.

Starmie 64/102 – Um… yes I know you play it in TCG for GB, but… no.

Staryu 65/102 – Um… BETTER than starmie.

Tangela 66/102 – Slow…. Too slow.

Voltorb 67/102 – Hey, it’s Dratini!

Vulpix 68/102 – Decent, and it evolves into Ninetales. That makes it… good.

Weedle 69/102 – The worst revolutionizer ever! Weedle has invaded Wizards, invaded PoJo, and even has its own script. And it’s a bug! Some things I’ll never get…



-ClefairyDoll 70/102 – Named after ClefairyDoll the player? ^_^

-Computer Search 71/102 – Find any card in your deck… THAT’S good.

-Devolution Spray 72/102 – Don’t see much of a use.

-Imposter Professor Oak 73/102– Well, if they have 2 cards in their hand and 5 in their deck, use this to win!

-Item Finder 74/102 – Any trainer you want, comes back. Nice…

-Lass 75/102 – Used commonly now with the Lass/eeeeeeek combo. Very good.

-Pokemon Breeder 76/102 – I didn’t really ever see a point to this card, but it is good in raindance. The thing is, why breed any other stage 2 when most stage 2’s have 3 energy costs? =/

-Scoop Up 77/102– Nice card. Pick up a Chansey with 11 counters, or other pokemon. Works also if you have a pokemon mean looked.

-Super Energy Removal 78/102 – OUCH! One of the most impacting cards in the game. One of the reasons evolution isn’t used that much.

-Defender 79/102– Was OK back here with Arcanine, but metal energy has replaced it.

-Energy Retrieval 80/102 – Not that popular, and not THAT good.

-Full Heal 81/102 – um… or you could switch!

-Maintenance 82/102 – weirdly odd. Maybe in draft, otherwise, don’t.

-Pluspower 83/102– this card is extremely used. Great card to boost attacks.

-Pokemon Center 84/102– Very good back here. With the mass amounts of transferring energy decks, this worked well.

-Pokemon Flute 85/102 – Dude… don’t even… =/

-Pokedex 86/102– Not worth it… just Oak and you get them all plus 2!

-Professor Oak 87/102 – Best card in the game at the time. The power of this card is huge.

-Revive – 88/102Not worth it.

-Super Potion 89/102– Not worth it… could be OK with recycle energy.

-Bill 90/102– Draw 2 cards. Nothing wrong with that!

-Energy Removal 91/102– Nice… another reason evolution is hurt.

-Gust of Wind 92/102– Game-breaking… elite… how to win… all in one card.

-Potion 93/102– not worth the space.

-Switch 94/102– nice to get out of mean looks, or status effects.

Double Colorless Energy 95/102 – QUICK. Much needed in every deck with colorless attacks today.

Fire Energy – Use this for fire pokemon.

Water Energy – Use this for water pokemon.

Grass Energy – Use this for grass pokemon.

Lightning Energy – Use this for lightning pokemon.

Psychic Energy – Use this for psychic pokemon.

Fighting Energy – Use this for fighting pokemon.

Jungle
Clefable 1/64 – This guy is a hitter. Ash2000, a person from online, makes great use of this. In a 4/4 ER/SER with electabuzz, and scyther, this guy is a CHAMP. I have a lot of problems with that deck of his…

Electrode 2/64 – Um… Base 0wnz this one by FAR. Don’t see any uses.

Flareon 3/64 – Nice actually, a rare low retreat fire pokemon. Didn’t see a LOT of play, but was used. Flamethrower was quite economical at the time.

Jolteon 4/64 – Love that Pin Missile! This guy was used… a lot. You’d see him with Scyther and Electabuzz to form a nice deck.

Kanghaskhan 5/64 – Fetch is very nice… the ultimate staller of the time.

Mr. Mime 6/64 – Blastoise just died. This guy was elite… used in a lot of anti evolution decks… became a popular Haymaker pokemon.

Nidoqueen 7/64 – Boyfriends is just flat out odd… and mega punch is expensive. Thanks, but no thanks.

Pidgeot 8/64 – Oh sure, it can win the game with hurricane, but are you willing to go through pidgey and pidgeotto to do it?

Pinsir 9/64 – Nice card. Used as a solid basic in many grass decks.

Scyther 10/64 – What can we say about this? At the time, the most versatile card out. Period.

Snorlax 11/64 – Well, this guy tries to be like scyther, only he weighs about 900 more pounds. A 4 retreat makes this guy not look adorable.

Vaporeon 12/64 – Nice, but too slow for a raindance.

Venomoth 13/64 – The randomness of this card has many possibilities… and was a nice card to use in grass. Grass sure saw a lot from this set.

Victreebel 14/64 – And this wasn’t what it saw. Ew… possibly the worst stage 2 EVER to exist. Ick, I can’t look at that ANY more.

Vileplume 15/64 – Decent, but chancy. Personally, I think Nidoking is a better stage 2.

Wigglytuff 16/64 – A revolutionary. This set formed the Wigglymaker, which dominated standard until Neo Genesis came out.

(17-32, same cards as 1-16)

Butterfree 33/64 – Decent, but the 70 hp and the high cost for mega drain steered many people away.

Dodrio 34/64 – Nice… helps lower retreat, and rage isn’t too shabby.

Exeggutor 35/64 – This guy, is unbelievable. Throw on the energy and watch your opponent cry…

Fearow 36/64 – Nice anti-hitmonchan, but that’s why you play scyther. =/

Gloom 37/64 – Status effects are good, which makes this card great.

Lickitung 38/64 – Great staller, like Kanghaskhan. Tongue wrap is just fun.

Marowak 39/64 – Nice fighting pokemon… but call for friend for 3 energy o_O That is odd…

Nidorina 40/64 – Decent pokemon… decent evolution… but bland.

Parasect 41/64 – Decent, yet bland. Spore is sick though…

Persian 42/64 – Nice pokemon. An anti-Promo Mewtwo. If Meowth was a bit better, it would’ve been extremely popular.

Primeape 43/64 – This is nice… I still see decks made around this at League. Primeape with Miracle Berry is very good.

Rapidash 44/64 – Flat out good. Agility is 0wnage, and stomp is good economically.

Rhydon 45/64 – Nice pokemon… but not worth evolving.

Seaking 46/64 – Ok… that’s just not even funny. Only good for teaching the game.

Tauros 47/64 – An ultimate no-rares tourney candidate. One of the solidest colorless basics IN no-rare tourneys.

Weepinbel 48/64 – Looks to me like a seaking.

Bellsprout 49/64 – Ok, DUDE! Who did that? That’s SICK. I’d play base GASTLY over THAT! =/

Cubone 50/64 – Nice basic to a nice evolution. Anti-Buzz.

Eevee 51/64 – Nice basic to get to the 3 eons. Commonly played at the time.

Exeggcute 52/64 – Decent… a Jigglypuff that takes colored energy.

Goldeen 53/64 – The famous quote from Scott Gerhardt says it all. “Magikarp, with looks.”

Jigglypuff 54/64 – Great anti- Mr. Mime. And also a great pokemon.

Mankey 55/64 – Although peek is comical, this pokemon is NOT good. Evolution ONLY.

Meowth 56/64 – 2 for 10? And a chance to draw a card? Sorry, I’ll just play Kanghaskhan.

Nidoran Female 57/64 – Very solid grass basic.

Oddish 58/64 – Nice staller, but for what reason? Personally, Vileplume isn’t all it was cracked up to be.

Paras 59/64 – What is up with these guys and spore? Geez… who’s going to play 2 grass for sleep? =/

Pikachu 60/64 – A decent pikachu, and one that would be played until the movie promo comes out a few weeks later… with the raichus.

Rhyhorn 61/64 – Decent staller.

Spearow 62/64 – Well… it doesn’t look like much, and it isn’t.

Venonat 63/64 – An evolution to a powerful stage 1. Venomoth is worth this lowlife.

Pokeball 64/64 – Flip a coin to search your deck? Um… nice… but just computer search, or oak, or pokemon trader.


 


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