Vending Series Translations
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Here's what you've all wanted!
Hey, guys! Whats that you say? You have all of these cool Vending cards and havent a clue what they do? Well, until Wizards of the Coast wakes up and relizes that making American Vending Cards would make them a small fortune, these will have to do. I'll try to post as many as I can, and if you have any requests, e-mail me a pict of the card and I'll post it. Please note that some translations may be off a little and if they are produced, WotC sometimes changes text for various reasons. Sorry if some of the pics are fuzzy, but if you want a better one try pokeorder.com Enjoy!


Articuno Holofoil
Type: Water 80 HP Basic Poke`mon

Pokemon power: Aurora Wave: as long as Articuno remains in play, all of your benched Pokemon will take no damage or be affected in any oter way by an attack. This power stops working while this pokemon is asleep, confused or paralyzed.
WWCC Frozen Beam 30: Flip a coin. On heads, opponet is paralyzed.

Weakness: None/ Resistance: F/ Retreat: CC
Moltres Holofoil
Type: Fire 80 HP Basic Poke`mon

RR Dry Up: Choose one of your opponet's Poke`mon in play and flip a coin until you get tails. Then, for each heads discard one water energy attached to that Poke`mon.
RRRC Fire Wing 50

Weakness: None/ Resistance: F/ Retreat: C

Zapdos Holofoil
Type: Electric 70HP Basic Poke`mon

LLL Lightning Strike 50: Flip a coin. If tails, choose one of your Poke`mon in play and this attack does 20 damage to it. (don't apply weakness and resistance for your Poke`mon)
LLCC Thunder Crush 50+: Flip a coin. It heads, this attack does 50 damage plus 20 damage more. If tails, this attack does 50 damage and 20 damage to Zapdos.

Weakness: None/ Resistance: F/ Retreat: CC
Kadabra
Type: Psychic 70 HP Evolves from Abra

P Reproduce Energy: You may take one special energy card from your discard pile and put it into your hand.
PP Energy Shock 20: If your opponet attaches an energy card to the defending Poke`mon next turn, it will become paralyzed.

Weakness: P/ Resistance: None/ Retreat: CC


Charmander
Type: Fire 50 HP Basic Poke`mon

C Crying Voice: During your opponet's next turn, any damage done to Charmander by any attack is reduced by 10.
RR Fire Tail 30

Weakness: W/ Resistance: None/ Retreat: C
Mewtwo
Type: Psychic 80 HP Basic Poke`mon

PP Recover Fully: Discard all energy cards attached to Mewtwo. Remove all damage counters and all types of other counters/markers and mewtwo is no longer posioned or confused.
PPC Psychoblast 30: Flip a coin. If heads, choose an energy card attached to your opponet's active Poke`mon and discard it.

Weakness: P/ Resistance: None/ Retreat: CCC

Mewtwo
Type: Psychic 80 HP Basic Poke`mon

P Psychoclash 10x: This attack does 10 damage times the number of Special Energy cards attached to your opponet's Poke`mon.
PPC Super Psy 50

Weakness: P/ Resistance: None/ Retreat: CC
Squirtle
Type: Water 50 HP Basic Poke`mon

W Bite 10
WC Skull Bash 20

Weakness: L/ Resistance: None/ Retreat: C

Magneton
Type: Electric 70 HP Evolves from Magnimite

LLC Microwave: Choose one of your opponet's Poke`mon and flip a coin. If heads, that Poke`mon takes 20 damage (don't apply weakness and resistance)and choose an energy card attached to it and discard it.

Weakness: F/ Resistance: None/ Retreat: C

Poliwrath
Type: Water 80 HP Evolves from Poliwhirl

WW Mega Punch 30
WWW Hydro Pump 40: This attack does 40 damage plus 10 damage more for each water energy attached to this Poke`mon but not used to pay for this attack's energy cost. You can't add more than 20 damage in this way.

Weakness: G/ Resistance: None/ Retreat: CC

 


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